sunphoenix wrote:Yeah Arioch... I hope our enthusiastic support of the forums have inspired you to more frequently publish new pages!
Its a small part that we can do but I, at least, hope it helps!

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sunphoenix wrote:Yeah Arioch... I hope our enthusiastic support of the forums have inspired you to more frequently publish new pages!
Its a small part that we can do but I, at least, hope it helps!
yep, 5 Bennet class scout ( two modded/refitted to Yorktown class specs, one complete the other is in the shipyard ) and 4 Yorktown (as built)Sprawl63 wrote:Is that '9' left an official number or yet to be declared?Arioch wrote:A long-range scout starship is a very expensive, cutting-edge piece of hardware, especially for Humanity. Traveling these distances is not routine for humans; they don't have any cheap "rust-bucket" starships that can travel farther than any human vessel ever has. The people manning these ships are the best and brightest, because their mission is critical. They are doing hazardous duty, and losses are expected, but they are hardly "expendable." Humanity has only 10 such ships (well, 9 now), and no replacements in the pipeline.
It wasn't a serious suggestion, not for the Loroi anyway. I've pointed out before that the Umiak would get a lot more out of telepathy...Cy83r wrote:Forced comas followed by revivals are also likely, but I'm just guessing here, to be medically unfeasible unless you had some sort of simple, psychically-active, cyborg brain attached to a coma-switch; such biotech might 'burn out', possibly rather quickly, and require replacing a more-or-less disembodied and fatally abused sentient brain. And I'll take a further guess and presume that the Loroi might find this idea a little abhorrent.
Exactly. We've already got all sorts of probes and satellites operating in space for decades on end, here in the real world...they'll have had the needed technology for about two centuries. Radiation isn't a problem, debris is only likely to be a concern in a system like Naam...you might want to launch a few buoys, but that's fine, they'll be dirt cheap, probably cheaper than mass driver rounds. They're incredibly unlikely to get picked up by the wrong people, and could easily be built to destroy anything of value if tampered with.fredgiblet wrote:Radiation isn't a concern, debris is only a tiny concern. If it's set up like Mjolnir suggests then the chances of it getting picked up by someone else is miniscule. As for retrieving it the setup Mjolnir is suggesting wouldn't need to be retrieved, all you'd have to do is jump in, ping it, receive the data and jump out. Self-destruct systems would likely be standard to prevent tampering and to provide for elimination of evidence once their purpose is served.
TrashMan wrote:I doubt the scouts themselves got any upgrades. Scouts are by defintion expendable. No reason to spend resources on it. A single scout cost less resources to build and mantain. And you're going to send it into hte unknown to make contact with a potentially hostile alien race. Makes more sense to spend resources upgrading your true warships with state-of-the-art tech, not the scouts.
And when the natives turn out to be hostile, how you know it, when your exploration is involved to have some losses and the plan for gathering any information is have someone else picking up their "thrashes". This is a bad plan. Bad plan. Bad plan!TrashMan wrote:I'd immagine Bellarime makes periodic reports, or can leave navigational bouyos of some sort. It's not like humanity is sending scouts wiht the purpose of expansion anway. Note that a replacement scout can be built a lot faster than a replacement heavy cruiser. And if the native turn out to be hostile, you want your best tech on the heavy hitters, not scouts. Better use of resources and you don't show the potential enemy your best cards.
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Just toss it into an elliptic orbit with the star at 1 focus and the other in the middle of the jump zone.bunnyboy wrote: It says that object with no speed at all, will collide on sun in 65 days if they are 1 AU distance.
It was only to highlight that everything moves in space and if you don't know where your buyo is going, in time it gets harder to find.
So even if they do about the stupidest thing possible, short of actively throwing it at the sun or dropping it from even deeper in, it's still good for 9 weeks. They could also drop it from further out or throw it outward so it falls into the sun after a couple months or years to prevent capture (24 months fall from 5 AU), but since there are essentially no natural objects on such trajectories (for obvious reasons), this is more likely to catch unwanted attention.bunnyboy wrote:It says that object with no speed at all, will collide on sun in 65 days if they are 1 AU distance.
It's the only thing in the system blasting an "I'm over here" signal at the ship. It's only hard to find for people it's not meant to be found by.bunnyboy wrote:It was only to highlight that everything moves in space and if you don't know where your buyo is going, in time it gets harder to find.
It probably won't need an aimable antenna to pick up a scout ship's radar pulse. There's no need for it to maneuver beyond possibly pointing itself at a ship it's about to contact, and the existence or nonexistence of exoplanets in the system is completely irrelevant. You'll certainly have good estimates of the star's mass before you jump into the system, and don't need anything close to a perfect orbit, you just need the buoy to hang around in the system.bunnyboy wrote:I suppose it is on clever enough to find sun, and use it to point its antenna toward jump point, which is basic trigonometry. And it can do small maneuvers while looking totally innocent. Because the finding of exoplanets is so easy, we know already every planet on the system and have calculated perfect orbit, which is loaded on to every ship in our fleet.
...what is this supposed to mean? It makes no sense.bunnyboy wrote: Our expendaple scout is still accurate enough to come below lightsecond from calculated arriving point and make a succesful launch, before natives goes angry.
Are you paying any attention to what people are actually writing? The ship does not need to know the message buoy even exists, it certainly doesn't need to calculate where it is. These are scout ships, they have equipment for scouting. Among that equipment will be things like long range radar. They're going to sweep the system with such anyway, and it's trivial to encode identifying information into the pulse so any buoys will be activated by this survey.bunnyboy wrote:So fetcher will come too on the same point, which is totally leaved unguarded. It defines it's own placement from the stars and planets, and calculate direction on to brobe, which don't take even a second. Then it sends the activation ping on narrow aimed pulse, which is undetectable even on 1 degree aside. The probe will activate instantly and sends back everything it has gathered. You just wait in maximum about 10 minutes for signal travel back. There is nothing, which can go wrong, eh?
Mjolnir wrote:...what is this supposed to mean? It makes no sense.bunnyboy wrote: Our expendaple scout is still accurate enough to come below lightsecond from calculated arriving point and make a succesful launch, before natives goes angry.
I haven't see if you agree or disagree, but because you have taken his place, I think you agree.TrashMan wrote:Scouts are by defintion expendable.
Edit: I know that Arioch's scouts aren't expendable, but this is different set up. Correct me, if I'm wrong, so I stop biting myself.TrashMan wrote:And you're going to send it into hte unknown to make contact with a potentially hostile alien race.
And if the native turn out to be hostile, you want your best tech on the heavy hitters, not scouts.
...exactly how does this follow?bunnyboy wrote:What? Instead of sending one good scout to doing a job, are you sending lot of them, hoping that one day someone of them gomes back.
Setting things up so you can handle unforeseen circumstances and effectively coordinate multiple ships to adapt the mission to new information is bad planning?bunnyboy wrote:That is very bad planning if your scouts don't even know, that they are going on to visited systems.
Point out one post that implies I have taken his place. Everything I've said has been to point out that the arguments against message buoys are nonsense. I don't agree that scouts are expendable, but that is entirely irrelevant to the point I'm making.bunnyboy wrote:I haven't see if you agree or disagree, but because you have taken his place, I think you agree.
You mean a jump back to the system you came from? As i understood it, you have to break first, then re-accelerate to the direction of the system where you came from?bunnyboy wrote:IOur expendaple scout is still accurate enough to come below lightsecond from calculated arriving point and make a succesful launch, before natives goes angry.
Keep in mind that bunny is no native english speaker.Mjolnir wrote: And that gibberish statement about angry natives and light seconds is still gibberish.
Trantor wrote:Keep in mind that bunny is no native english speaker.Mjolnir wrote: And that gibberish statement about angry natives and light seconds is still gibberish.