osmium wrote:
Martial arts have a focus. Karate was hands vs swords.
Source?
My thoughts on karate vs modern combat sports...
Bare knuckle boxing was very different from modern sport boxing. Punching someone in the head is a good way to break your hands, so bare knuckle boxers used techniques such as palm strikes, hammerfists, backfists, forearm strikes, etc. They also used the current array of punches, but mostly directed at the body which is a softer target. The main target was the solar plexus, not the head. Bare knuckle punches do more damage to muscles, so the stance was different as well. They had a deep sideways stance, with their hands held at chest level to protect the solar plexus.
As a karateka, does any of this sound in any way
familiar to you?
osmium wrote:
If someone tries to get in on you your objective is either to prevent that (get back push him back with a kick etc) or to cause significant damage as he comes in (knee to the chin, drop down elbow to clavicle, dropping elbow to the head / neck etc, strike to the temple etc). Sure you are in trouble if they get to you, but they have to get to you in one piece.
That might work against an untrained tackle, but not a trained wrestler. With the momentum they put into it, they'll get you down even if they're momentarily unconscious.
The easiest and most effective way to stop a tackle is what wrestlers do: sprawl. If you do it quickly and well, the wrestler has to back off to avoid ending up face down under you, which is NOT where he wants to be. He'll try again, but every time he does you can punch him, kick him, make him pay for it. The resulting style is known as "sprawl and brawl" and once strikers got good at it, wrestlers had to cross-train striking to put the odds in their favor again.
osmium wrote:
Also, a lot of grappling styles seem to ignore that someone might just try to poke your eyes out or use your eye sockets as leverage on your head, bite, break joints etc. (I'm looking at you wrestling / competition jiujutsu).
Accidental eye pokes and broken toes are not uncommon in grappling practice and competition. They're not fight-enders, and bites aren't either.
A joint lock can easily turn into a broken joint if you don't tap out. Breaking major joints like shoulders, elbows, wrists, knees and ankles does end fights, and that's exactly what grappling arts like jiujitsu and catch wrestling focus on. The problem with all such techniques is getting the opponent to stay still while you do them, and that's easier to do when you have him pinned on the ground, hence all the grappling.
osmium wrote:
Taekwondo is often looked down on for not knowing what to do if they get in close or catch a kick.
More often for not knowing how to take a punch, due to lack of full contact sparring.
osmium wrote:
The real issue is that many people that practice taekwondo focus exclusively on sparring for tournaments (which are more or less good approximations of real combat depending on the rules, but they are only approximations) and so they don't focus on how to deal with what other styles might do.
That's why some people do casual MMA, sparring against a variety of styles so you know what to expect.
osmium wrote:
A friend of mine was sparring some apparently famous taekwondo guy back when he was younger (he won the US national tournament for one of the branches in the early 80s I could probably look those winners up and try to take a stab at finding him but it's really not that cogent)... so my friend manged to step in and catch a kick and thought he was stepping in for a nice reaping throw and his opponent instead jumped, and landed a heel kick to his temple with the leg he was standing on. My friend was impressed when he finally woke up.
Yes! This is what TKD is supposed to look like. Too bad that's not how most schools teach it.
osmium wrote:
My point here is that knowing your style (whether it's pure or just the bits and pieces from the various styles you've learned over the years that work for you (in your current body, we all age many lose flexibility)), and knowing what it is good at and not good at, how to hedge against your limitations in training and capability as well as where and when they shine brightly are what make you effective. Being able to read your opponent better than they read you and making solid tactical decisions based on the situation are key to being effective. All styles will have limitations (some like say boxing will be more severe than others, like say hapkido and all of the newer "complete" martial arts (that cross train in weapons, hard style strikes, soft style joint manipulation, throws, grappling etc))...
I agree with all of this.
osmium wrote:
You can't say that kata serves no purpose merely because it isn't directly fighting. If you just learn by doing you learn wrong. You build in mistakes and tells and inefficiencies.
I agree here. Even wrestlers, who mostly learn by doing, practice techniques separately from live sparring/grappling, for the very reasons you mention. Boxers do shadow boxing.
The main problem with full contact sparring is that it has physical limitations. You can only take so many punches, so many falls, so many bent joints in a day. Not to mention what to do when you have injuries that make such training impossible. When you've had your fill of full contact training, katas and compliant training lets you continue practicing techniques and counters when you otherwise would have to stop. This is less of a problem for throws and grappling, but it's not uncommon for injured judoka to train aikido while waiting for an injury to heal.
osmium wrote:
This is the limitation of the vaunted fighting systems like krav maga. They're great, but they're main utility is in that they are very flexible and each practitioner learns what works for them (which the utility of which cannot be understated, it is very rare that one person is *actually* good at all aspects of a given martial art). The downside is that they don't take long to figure out, and versus a well trained opponent that lack of versatility is detrimental.
I disagree here. The main utility of a "complete" system is that it covers the basic defenses against a variety of common attacks. Nowadays many schools of competitive martial arts also offer a weekly MMA class to integrate those defenses into their student's style.
The main weakness is that you don't learn any one area of combat in depth, so you should look elsewhere to push what works for you to the limit. So if punches work best for you, train boxing for punches, and MMA (or krav maga) for defense against all that other stuff.
osmium wrote:
To continue the main obstacle to applicability traditional styles have is that they use complicated techniques that take years to hone and even then in adrenaline pumped situations you're likely to mess the most complicated of them up.
IMO the main problem is most TMA schools only do kata or point sparring, and air doesn't fight back. Once you've been punched in the face, kicked, tackled, thrown, and caught in all kinds of nasty chokes and joint locks, there just aren't that many surprises left. Students of traditional styles that do full contact training, whether they do it in their own school or get it elsewhere, do just as well as students of combat sports, and sometimes better if their techniques are more refined.
osmium wrote:
That being said often the only part that is lacking in tournament focused styles is this last step of applying the techniques (which I make seem easier than it really is in that statement).
I'm not sure I understand this. What do you mean by "tournament focused styles"?
osmium wrote:
Another way to explain the above sort of stream on consciousness list of practice techniques... I'll specify karate's because I am familiar and I think people have probably seen (hopefully) the original karate kid, or have at least seen something with the rows upon rows of endless students punching in time.
Yeah I've seen all 4 karate kid movies, and tried a few months of karate but it wasn't for me.
I get what you're saying about progression of training, the same is true of most combat sports for safety reasons. Most boxing coaches won't let you spar until you've trained the basics for a
least a month, so you don't get demolished. In judo they start with breakfalls, pins and escapes, and the safest throws to fall for not necessarily the easiest to do. Joint locks and sacrifice throws are kept for later, even though they're not hard to apply, to avoid newbies injuring each other.
osmium wrote:
Weapons totally change the dynamic and if you haven't played with them before it's going to be dangerous
Even if you have, I would guess it's still going to be dangerous.
osmium wrote:
Sparring
in my experience the biggest risk in sparring and fighting is not knowing your opponents style (i.e. not being able to read them). If you've never seen a drunken boxer, or seen some of those animalistic kung fu styles you're unlikely to be able to gauge what you opponent is doing or might do.
No, that would be the second biggest. The biggest risk is using flashy techniques that make you vulnerable without getting anything done.
see Capoeira vs Boxing:
http://www.youtube.com/watch?v=2g5t0s_Fn9s
osmium wrote:
Loroi styles. The one thing I've noticed in all the styles I've taken is that there always seem to be pairs, of decisions, of ways to get at a technique or pairs of techniques that work well together (for instance if you try that standard elbow lock standing that everyone learns like their first day in any soft style it pairs nicely with a figure 4 ish + major reaping throw sort of thing as what you do to oppose one of the pair leads right into the other). The pair that I think will show up over and over in loroi styles will be the disengage or stay engaged. I'll elaborate.
There are two axes to a loroi on loroi combat. The mental half (can you touch you opponent and win via some mental will wrestling) and the physical half (can you make them physically incapable of harming you further). To that end I think the Loroi "sizing up your opponent" is going to involve some clashes wherein the opponents attempt to discern if their opponent is stronger than them mentally, if they deal well (mentally) with physical distractions as well as the normal do they have better range than me, what of their techniques are faster/slower than which of mine. (sometimes a big opponent has a relatively fast kick for their size but really slow arms etc etc).
YES! This makes a lot of sense to me. The stronger telepath will want to maintain contact, whereas the weaker telepath will want to keep it to a minimum.
osmium wrote:
I see Loroi-fu being a blend of the many styles that are collectively called kung-fu (for their awesome misdirection and very unexpected attack angles), things like judo / jiujutsu / aikido / anything soft and joint manipulationy for the ability to force an enemy away from you, or to disable their limbs quickly as well as high power styles (that overlap with above kung-fus) such as taewkondo or karate (or really anything korean they all usually have similar footwork / kicks and differ mainly in the application thereof).
I see the striking styles & judo+++ as being what people who are mentally weaker will attempt to use(or vs opponents that seem very mentally grounded who can't be shaken by physical abuse).
That makes total sense. Judo is great for getting people off of you. Standing locks are easily avoided, but doing so can cramp an opponent's style in the grip fighting phase, thus delaying an unwanted clinch. Punches and kicks are the best way to damage someone with minimal contact.
Sanshou uses punches, kicks, and throws from shuai jiao which are similar to judo (they're related via sumo), and some standing locks and chokes, all in a full contact format. I plan to train it so I can learn to apply my judo throws vs punches and kicks, as well as set up throws using strikes.
osmium wrote:
I think if they're closely matched you might see some muy thai, jiututsu sort of grabbing and joints and close in stuff (perhaps to try and gain mental tactical advantage by distracting the attacker).
Again mostly makes sense, a knee to the face can be very distracting. Throws work very well from the clinch as well, especially if you can get your opponent off balance.
osmium wrote:
If they have the mental advantage I think you'd see joint manipulation, submissions, grappling etc to try to maintain physical contact and limit the capability of the opponent to damage you physically while you attack mentally from the skin contact.
For a loroi with strong "brute force" type mental abilities, something like wrestling should suffice except against much larger (possibly alien) opponents. Clinch, takedown, and pin them while you rip their mind apart. It would be the loroi equivalent of "ground and pound".
Those with more finesse could grapple on the ground using subtle mental skill and the threat of submissions to stall for time both physically and mentally, hoping to tire your overwhelming opponent enough to eventually gain the upper hand. In short, BJJ with telepathy mixed in.
osmium wrote:
Now TK combat will be *very* different. Someone like fireblade could maybe just trip a couple hundred people in front of her at a distance, crush one person or lob enough shuriken / arrows / rocks to blot out the sky at rail gun velocities. Someone with more control but less power might to TK assisted cartwheels to get out of otherwise impossible to escape joint locks, or throw people by "pushing" their heels just as they're going to land. Or if we want to get all nerdy game breaky, just squish their opponents eyeballs and ear drums, or pinch their carotid arteries shut. TK at many power levels is going to be a "weapon" on crack. TK in close quarters combat is going to be as much an advantage vs anyone as fighting an untrained opponent in close quarters while you wield a sharp knife and know how to use it. Now of course a la jedi their powers can and will break down vs a large number of well armed, knowledgeable and determined opponents (snipers anyone?), but that doesn't actually reduce their utility it just enforces their need to not act alone.
I wonder why strong TK didn't become more common among the loroi in their primitive warlike past, give how much of an advantage it would be. Maybe there's a evolutionary tradeoff in terms of lifespan or something? The candle that burns twice as bright burns half as long?
osmium wrote:
Fighting systems are usually designed to make you not have to think and be somewhat effective while under the effect of your first real adrenaline rush (i.e. your first deployment). What they lack is the depth of techniques that martial arts provide.
Yup, they mostly stick to the basics that can be taught in a short time.
osmium wrote:
different styles have different focuses, that doesn't make them inherently ineffective. Similarly styles have a number of teaching methodologies to try to make you learn it right, so you can apply it right... usually by reducing the number of variables so you can focus on one thing at a time (such as range and timing, technique of the arms, technique of the legs / body / posture, application, targeting etc).
Yes.
osmium wrote:
Most of fighting is gauging an opponent, finding their weakness, telegraphs (i,e, blink right before a punch, shift gaze towards target, grip hand tightly in anticipation, cock fist back etc) and tendencies (oh he seems to throw 3 techniques and if I get out of the way and the last technique is a kick he goes low... or he bobs left if I fake right) and learning how to apply what you know to take advantage of it.... similarly knowing what your style/ game's disadvantage is and knowing how to minimize it or how to counter the attacks someone might use on those openings. (and this doesn't even *begin* to touch on faking, or understanding what your tells / telegraphs are and mimicing them... or how you decide when you should decide you need to change things up to prevent them from getting a read on you etc).
Forcing your opponent to play by your rules. A kickboxer wants to strike, and a BJJer wants to grapple. Wrestlers are good at choosing where the fight will happen, but not so good at fighting in any one range.
Don't forget that an attack may not be as effective as expected. Karate and kung fu fighters are often surprised at a boxer's ability to take punches and keep on fighting. Many a wrestler in MMA has taken a few punches right in the face, and still managed to tackle their opponent and win the fight on the ground.
It's important to know how to escape from a big sweaty man wearing nothing but speedos, intent on "mounting" you.
