Okay digging through responses clarifying etc as usual.
daelyte wrote:osmium wrote:
Martial arts have a focus. Karate was hands vs swords.
Source?
The political centralization of Okinawa by King Shō Hashi in 1429 and the policy of banning weapons, enforced in Okinawa after the invasion of the Shimazu clan in 1609, are also factors that furthered the development of unarmed combat techniques in Okinawa.[2]
you can find many but that link from wiki once worked. It's fairly common knowledge that karate is mostly a derivative of chinese styles with alterations that developed a lot of its character from it's time stewing in Okinawa. Karate was at that time the self defense method for the king's guards and people in similar lines of work as a necessity of not having weapons. Much of it's character such as the opposite hand from the striking hand is pulled back (leaving the attacker open at the moment of attack), is thought to be a by-product of the fact that you're usually using this style vs someone with a single weapon drawn (spear/yari sword/katana) hence the use of lots of power on a block, huge distance covering and a full power strike off the other hand. You do not have the distance advantage even with legs vs a weapon. Leg wounds are deadly and effect mobility, while arm wounds are not nearly so bad. It's a good analog for how a smaller person fights a taller person. If their arms reach you at your kicking range you only option is to close the gap, not only is this simply because you can't kick them when they can kick you but you need to close the gap to have the same number of weapons available (i.e. both arms both legs).
another "royal" style would be tang soo do which I think was the one taught to the royal families in korea.
daelyte wrote:
My thoughts on karate vs modern combat sports...
Bare knuckle boxing was very different from modern sport boxing. Punching someone in the head is a good way to break your hands, so bare knuckle boxers used techniques such as palm strikes, hammerfists, backfists, forearm strikes, etc. They also used the current array of punches, but mostly directed at the body which is a softer target. The main target was the solar plexus, not the head. Bare knuckle punches do more damage to muscles, so the stance was different as well. They had a deep sideways stance, with their hands held at chest level to protect the solar plexus.
As a karateka, does any of this sound in any way familiar to you?
some reading for you
http://en.wikipedia.org/wiki/Wad%C5%8D-ry%C5%AB
http://en.wikipedia.org/wiki/Shotokan
These are two splinter styles of karate (that I've actually taken heh) They have exactly the same techniques but very very different ideas on how to apply them.
It is very true that the punch is actually one of the hardest strikes (I'd say finger strikes are the hardest) to do safely and actually injure an opponent. (side note I'm partial to the limp wrist strike as it's nearly impossible to screw up and super fun / satisfying and not many styles use it)
You'll notice that things often start to look very similar for styles that fight at similar ranges. Of course there will be differences. The main one I would point out is that karate focuses (depending on style so usually) on one strike. So you train very heavily on landing one good strike and on covering that gap, running down the opponent (as they might step back or block). That is a different focus than being forced in a ring and basically having to sit there and deal. Depending on your point of view that is either a very big difference or a minor stylistic difference. I'm more toward the big difference camp, but it also really depends on your mentality and how you apply what you've trained that determines your actual efficacy.
daelyte wrote:
osmium wrote:
If someone tries to get in on you your objective is either to prevent that (get back push him back with a kick etc) or to cause significant damage as he comes in (knee to the chin, drop down elbow to clavicle, dropping elbow to the head / neck etc, strike to the temple etc). Sure you are in trouble if they get to you, but they have to get to you in one piece.
The easiest and most effective way to stop a tackle is what wrestlers do: sprawl. If you do it quickly and well, the wrestler has to back off to avoid ending up face down under you, which is NOT where he wants to be. He'll try again, but every time he does you can punch him, kick him, make him pay for it. The resulting style is known as "sprawl and brawl" and once strikers got good at it, wrestlers had to cross-train striking to put the odds in their favor again.
That might work against an untrained tackle, but not a trained wrestler. With the momentum they put into it, they'll get you down even if they're momentarily unconscious.
It always depends on who reads the opponent better. If you read that your opponent is going in for a grab a good strike is a very good deterrent if not a fight ender. Also just another aside all of those "ground and point" "strike and brawl" and other UFC variants of "fighting styles" while fun and interesting and certainly a good way to represent how different styles actually work (i.e. you need to maximize your advantages and limit their's)... remember that they disallow most of what makes striking styles good at what they do (similarly for joint manipulation). For instance if you're not allowed to trap a punch and just break the joint, or gouge the eyes, or kick the knee you don't have to stay in a "stance" that defends against those attacks. A very striking example of something similar is taekwondo. If you've ever done point sparring it's crazy easy to just step in and jab to the face (if you can get the chance between the flurries of kicks) because many of them leave their hands very low.
Back to the tackle, if a guy tackles me... even if I don't see it coming I can burst both of his ear drums before I hit the ground. If I see it coming (and he does a bad job) I could throw him. Sprawling is always a good tactic, it's the most basic defense against the leg take downs. What you need to do to get a clean takedown is catch the person when they can't move that leg (for instance they just put a bunch of weight on it after a kick or something). If you can't read the opponent better than they read you then they can counter somehow. I guarantee you that a solid knee to the head will end the fight if not the life of the tackler, so it is a valid counter. That doesn't mean it's always going to work, it also doesn't negate the fact that if you are fighting with "pure" karate or most traditional styles you're going to be in trouble if they can get in and play with your center of mass (throws, tackles, large joint manipulations like elbow locks etc).
However, I feel like a lot of people don't appreciate that you can fight well with almost any style and the way to be effective is to know other styles so you can see what might be coming read your opponents movements and utilize something to counter it. A great example can be taken from martial arts masters. They'll usually start fighting "like an old man" at some point, getting in close, leaning on the opponent, using techniques from tai chi where you use the movement of your opponents body by touch (rather than seeing the movement with your eye) and going with the flow so to speak. They use fancy terms like qigong and internal energy and call it an internal style (which lot's of people think it means you can move people at a distance or whatever). If you ignore the spiritual component and look at how tai chi funcgtions it's basically how to use your body mass and your center of power (i.e. your core muscles) to utilize techniques. (I've heard the story that the slow practice was a way to train for war as peasants without looking like you were. It only takes one or two simple moves to turn much of what americans see as tai chi into a martial art, but I digress) What I mean to say is that that old martial arts master would have fought very differently when he had a younger body. But in both physical incarnations he could probably still take me apart as I am now... he would just do it differently.
daelyte wrote:
osmium wrote:
Also, a lot of grappling styles seem to ignore that someone might just try to poke your eyes out or use your eye sockets as leverage on your head, bite, break joints etc. (I'm looking at you wrestling / competition jiujutsu).
Accidental eye pokes and broken toes are not uncommon in grappling practice and competition. They're not fight-enders, and bites aren't either.
A joint lock can easily turn into a broken joint if you don't tap out. Breaking major joints like shoulders, elbows, wrists, knees and ankles does end fights, and that's exactly what grappling arts like jiujitsu and catch wrestling focus on. The problem with all such techniques is getting the opponent to stay still while you do them, and that's easier to do when you have him pinned on the ground, hence all the grappling.
On the eye gouges I will heavily disagree, if you can manage to get a finger into an opponent's eye that fight is in all likelihood over. (Accidental is a different ball of wax) They are blind in that eye (as you've just popped it or at least heavily scratched the corea). And they hurt like hell, it's significantly more jarring that just a jab to the face. Best case it's not scratched but it's tearing up like heck and probably closed or nearly impossible to open for a solid few seconds. meanwhile you need to fight without peripheral vision on one side or depth perception... that's a pretty hefty handicap
It depends on the other injuries where the fight is going to end up. If both parties are stand up striking types a broken toe can be a big deal as it can effect mobility.
Another point joint locks don't require much time if you do them right a mere moment and that is a compound fracture. The myth that joint locks take time (or are nearly impossible to actually get in combat) are the soft style's misrepresentation (much like using the opposite hand is for karate, or dropping the hands is for taekwondo). It is because that is how you have to practice it in order to train (and how you would have to "spar" in order to ever keep enough people around to continue sparring, there are enough injuries without getting more because someone misjudged how good their opponent's lock was and tried to fight it in a "full contact sparring" one would have to use to practice in a "real" manner). Much like with the grappler if you know the punch is coming because you read the opponent well you can quite possibly intercept that punch (or heck just grab their guard) and do something soft style-ish that might involve broken joints. If they see if coming of you don't see it soon enough you probably can't grab it.
daelyte wrote:
osmium wrote:
Taekwondo is often looked down on for not knowing what to do if they get in close or catch a kick.
More often for not knowing how to take a punch, due to lack of full contact sparring.
There are plenty of tournament taekwondo styles for which unless the head actually moves from the kick it doesn't count. But yes any tournament style (UFC included) will have it's own unique brand of illogical fighting styles / techniques that will develop as optimizations for the specific limitations the tournament's rules create.
daelyte wrote:
osmium wrote:
The real issue is that many people that practice taekwondo focus exclusively on sparring for tournaments (which are more or less good approximations of real combat depending on the rules, but they are only approximations) and so they don't focus on how to deal with what other styles might do.
That's why some people do casual MMA, sparring against a variety of styles so you know what to expect.
I think taking the styles works better personally. Just seeing them in action is good, but really how long is it going to take you to figure out a drunken boxer's movement by just seeing it. I'm always a proponent of learning it and figuring out all the nitty gritty details and then trying to use it (and fight against it too).
daelyte wrote:
osmium wrote:
Now TK combat will be *very* different. Someone like fireblade could maybe just trip a couple hundred people in front of her at a distance, crush one person or lob enough shuriken / arrows / rocks to blot out the sky at rail gun velocities. Someone with more control but less power might to TK assisted cartwheels to get out of otherwise impossible to escape joint locks, or throw people by "pushing" their heels just as they're going to land. Or if we want to get all nerdy game breaky, just squish their opponents eyeballs and ear drums, or pinch their carotid arteries shut. TK at many power levels is going to be a "weapon" on crack. TK in close quarters combat is going to be as much an advantage vs anyone as fighting an untrained opponent in close quarters while you wield a sharp knife and know how to use it. Now of course a la jedi their powers can and will break down vs a large number of well armed, knowledgeable and determined opponents (snipers anyone?), but that doesn't actually reduce their utility it just enforces their need to not act alone.
I wonder why strong TK didn't become more common among the loroi in their primitive warlike past, give how much of an advantage it would be. Maybe there's a evolutionary tradeoff in terms of lifespan or something? The candle that burns twice as bright burns half as long?
my personal bet is some combination of that close knit war party and something akin to the formal dual in europe where you could designate a stand in. Both sides are likely to have strong-psi-loroi so that is a disincentive to pick on "weaker" opponents for fear of someone else in their clan.
I know the insider has some stuff on how Loroi fought between the planets with psi.
As for outright war periods, I would bet the quantity of powerful Loroi were few and they weren't often risked (think queens in chess ~_^). Also deterrent it's a lot of damage if you start down that path. Finally when you do start down that path both sides are probably going to end up with few to none powerful loroi left (as they're going to be the targets in outright war), so it'll sort of turn into no-one left to fight the war. The recharge period would be faster than in humans due to the increased population growth rate.
daelyte wrote:
osmium wrote:
Most of fighting is gauging an opponent, finding their weakness, telegraphs (i,e, blink right before a punch, shift gaze towards target, grip hand tightly in anticipation, cock fist back etc) and tendencies (oh he seems to throw 3 techniques and if I get out of the way and the last technique is a kick he goes low... or he bobs left if I fake right) and learning how to apply what you know to take advantage of it.... similarly knowing what your style/ game's disadvantage is and knowing how to minimize it or how to counter the attacks someone might use on those openings. (and this doesn't even *begin* to touch on faking, or understanding what your tells / telegraphs are and mimicing them... or how you decide when you should decide you need to change things up to prevent them from getting a read on you etc).
Forcing your opponent to play by your rules. A kickboxer wants to strike, and a BJJer wants to grapple. Wrestlers are good at choosing where the fight will happen, but not so good at fighting in any one range.
Don't forget that an attack may not be as effective as expected. Karate and kung fu fighters are often surprised at a boxer's ability to take punches and keep on fighting. Many a wrestler in MMA has taken a few punches right in the face, and still managed to tackle their opponent and win the fight on the ground.
It's important to know how to escape from a big sweaty man wearing nothing but speedos, intent on "mounting" you.

That is a very good way of putting it. There are some styles that focus on taking strikes in vital points (taking crotch shots, strikes to the neck etc) in order to be ready for the inevitable strike that you won't block. I took a style called taido for like 6 months a few years ago where one drill we did was basically walking face-first into a punch halfway through throwing a punch (you had a block up but still). I never got very good at taking head shots, but I do toughen my shins I've done enough roundhouse on roundhouse clashes to make that seem like a good idea

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While I'll certainly agree in the nasty realworld you might not land a good solid blow, especially in the heat of the moment against a moving and determined target, that if it is solid even that MMA guy will feel it. You just need to know where to strike ^_^. Can't toughen your ears open palm slap to the ear. Most people don't toughen their throats, spear hand is great even if they're raising their shoulders and tucking their chins. etc etc.
Still I have to say that you have what I would call a very "mature" view of martial arts, hand to hand combat etc. Usually on the interwebs you find a bunch of nutjobs that are fanatics of some style unwilling to grant that there is any weakness in that particular mindset or types of techniques (your typical took one style, got a black belt in it, never cross trained), or think that all martial arts are crap and you really need to do dog brothers or MMA to really appreciate how to apply the technique (took a karate class for a few months as a kid at a black-belt mill and has since written off martial arts in general) and fail to see the forest from their own particular tree they've climbed up.
I've had good luck with this forum separating out all the crazies

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To weigh in a little on the psi-shield. I would say it breaks down into two types. Keep a mental barrier up (protect against other psi), keep a physical barrier up (push away bad stuff as it comes your way). The nifty bit on the physical barrier is you might very well be able to read the minds of your attackers and know they're going to gas you (and hence know when to make some wind). Also if you're powerful enough you could just push everything in a 10m cube in front of you back with a ton of force or something.
-O