Jedi Knight Abilities List
The Jedi Knight's abilities are listed below in three sections; the first set of abilities is available to all Knights. At level 10, the Knight must choose an Advanced Class, either the dual-wielding Sentinel or the better-protected Guardian. Additional abilities for the Guardian and Sentinel are listed in separate sections below. Talents for both Advanced Classes can be seen here.
The primary attribute for the Knight is Strength. Strength increases the damage and critical chances of the Knight's Melee and Force powers. This remains so for both the Sentinel and the Guardian Advanced Classes.
Resource: Focus
The Jedi Knight resource is called "Focus". Like a Warrior's Rage, Focus starts at zero and builds in combat using certain abilities (like Strikes), and can be spent on higher-damage abilities (such as Slashes). Focus decays back to zero when combat is over. Maximum Focus is 12 points. In the "Cost" column of the ability tables below, a positive number (+2) indicates an ability which builds Focus, and a negative number (-3) indicates an ability which spends Focus.
The information listed below is incomplete, and is subject to change at any time. It is gathered from a variety of sources; see links of the front page. The damage numbers listed in the various descriptions should not be relied upon, as they are dependent on level, gear and other factors (different sets of numbers were taken from screenshots of characters of different level, so they often don't match up). Also, some attributes such as costs, cooldowns and durations may be affected by talent choices. If you see something that is missing or incorrect, feel free to correct me.
See the Abilities Overview page for a list of generic abilities available to all classes.
Jedi Knight Shared Abilities
Icon | Ability | Type | Cost | Cooldown | Range | Level | Description |
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Armor Proficiencies | Passive | - | - | - | 1 | The Jedi Knight starts with the ability to equip light and medium-weight armor. |
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Weapon Proficiencies | Passive | - | - | - | * | The Jedi Knight is able to equip training sabers, single-bladed lightsabers, single-bladed vibroswords, conventional swords, and other conventional one-handed melee weapons. |
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Awe | Instant | -1 | 60 sec | - | 42 | Confounds all nearby enemies, preventing all action for up to 6 seconds. Damage ends the effect prematurely. Has no effect on droids. |
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Blade Storm | Instant | -4 | 12 sec | 10m | 6 | Use the force to project a wave of energy toward the target, dealing [480-544] kinetic damage. In addition, standard and weak enemies are knocked senseless, stunned for 4 seconds. |
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Call On The Force | Instant | 0 | 20 min | - | 15 | Calls upon the Force to aid you and your companion, immediately finishing the cooldown on Saber Ward and restoring 2% of maximum health every 3 seconds. Requires an active companion. Lasts 1 minute. |
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Cyclone Slash | Instant | -3 | 0 | 4m | 32 | Slashes up to 5 enemies in front of you for [305-364] weapon damage each. Attacks with both lightsabers if dual wielding. |
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Dispatch | Instant | -3 | 6 sec | 10m | 46 | Throws the main-hand lightsaber at a target, dealing [953-1207] energy damage. Only usable on targets at or below 20% max health. |
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Emergency Fleet Pass | Activation: 6 sec | 0 | 18 hr | - | 10 | Request emergency transportation to the Fleet - a location where vendors and trainers of all kind can be found. |
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Force Kick | Instant | -1 | 8 sec | 4m | 18 | Kicks the target and interrupts its current action, preventing that ability from being used for the next 4 seconds. |
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Force Leap | Instant | +3 | 15 sec | 10-30m | 2 | Jumps to a distant target, dealing [306-366] damage with the main hand weapon, immobilizing the target for 2 seconds, and interrupting the target's current action. Builds 3 Focus. |
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Force Might | Instant | 0 | 6 sec | 30m | 1 | Increases the target's Melee, Ranged, Force, and Tech bonus damage and healing by 5% for 60 minutes. If the target is a party member, all other party members are also affected. |
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Force Stasis | Channeled: 3 sec | 0 | 1 min | 10m | 24 | Subdues the target, stunning it while the ability is channeled, and dealing [186] kinetic damage every second. Builds 1 focus per second. |
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Force Sweep | Instant | -3 | 15 sec | 5m | 3 | Strikes up to 5 enemies within 5 meters with the Force, dealing [337-402] kinetic damage. Also stuns weak and standard enemies for 1.5 - 2 seconds. |
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Introspection | Channeled: 15 sec | - | - | - | 1 | Pause and reflect to restore your health. Entering combat or taking damage cancels this ability. Cannot be used during combat. |
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Master Strike | Channeled: 3 sec | 0 | 30 sec | 4m | 8 | Performs a series of lightsaber attacks that deal [1197-1382] weapon damage over 3 seconds. Standard and weak enemies are additionally stunned for the duration of the effect. Strikes with both weapons if dual wielding. |
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Opportune Strike | Instant | 0 | 15 sec | 4m | 34 | Punches the target, dealing [687-718] kinetic damage to weak and standard targets, and [457-488] kinetic damage to strong targets. Only usable on slowed or immobilized targets. |
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Pommel Strike | Instant | 0 | 45 sec | 4m | 28 | Bashes the target, dealing [898-929] kinetic damage to weak and standard targets, and [655-687] kinetic damage to strong targets. Only usable on incapacitated targets. |
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Quick Travel | Activation: 10 sec |
0 | 30 min | - | 1 | Allows the player to travel to any previously unlocked bindpoint on the current planet. |
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Resolute | Instant | 0 | 2 min | - | 9 | Breaks you free from all incapacitating and movement-impairing effects. |
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Riposte | Instant | -3 | 6 sec | 4m | 5 | Riposte a parried or deflected attack, striking back at the target for [377-450] weapon damage. Riposte can only be used after a successful melee or ranged defense and does not respect the global cooldown. Cannot miss or be parried or dodged. [Opportunity to Riposte lasts 8 seconds.] |
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Saber Ward | Instant | 0 | 3 min | - | 4 | Raises a lightsaber ward, increasing melee and ranged defense by 50% and reducing the damage taken from Force and tech attacks by 25%. Lasts 12 seconds. |
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Shii-Cho Form | Instant | 0 | 1.5 sec | - | 1 | Enter a balanced lightsaber form, increasing all damage dealt and reducing all damage received by 3%. |
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Slash | Instant | -3 | 1.5 sec | 4m | 1 | Slashes the target for [529-631] damage. Attacks with both weapons if dual wielding. |
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Speeder Piloting | Passive | - | - | - | 25 | Ability to ride speeder bikes. [There are two additional skill ranks, at levels 40 and 50, that increase speed by about 10% each.] |
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Sprint | Instant | 0 | 1.5 sec | - | 14 | Increases your movement speed and that of your companion by 35%. Cannot be used in combat. |
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Strike | Instant | +2 | 1.5 sec | 4m | 1 | Inflicts [12-16] damage with a series of quick melee attacks. Generates 2 Focus. Strikes with both weapons if dual-wielding. |
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Zealous Leap (Focus talent) | Instant | -3 | 15 sec | 10m | 20* | Leaps to a target, stabbing it for [637-760] weapon damage. Strikes with both weapons if dual wielding. Cannot be used against targets in cover. |
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Force Exhaustion (Focus talent) | Instant | -4 | 21 sec | 10m | 40* | Progressively slows the target from 60% to 10% movement speed over 5 seconds and deals [328] kinetic damage each second. At the end of the duration the target is crushed and takes an additional [123] kinetic damage. |
Jedi Guardian Abilities
Icon | Ability | Type | Cost | Cooldown | Range | Level | Description |
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Armor Proficiencies | Passive | - | - | - | 10 | The Guardian gains the ability to equip heavy combat armor, and to equip a personal shield generator or a Force focus in the off-hand. |
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Blade Turning | Passive | - | - | - | 10 | The first 2 seconds of Saber Ward grants 100% melee and ranged defense. |
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Challenging Call | Instant | 0 | 45 sec | - | 30 | Taunts all enemies within 15 meters, forcing them to attack the Knight for 6 seconds. Player targets deal 30% less damage when attacking anyone other than you. Lasts 6 seconds. |
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Combat Focus | Instant | 0 | 1 min | - | 22 | Generates 6 focus [over the next 6 seconds]. |
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Enure | Instant | 0 | 3 min | - | 28 | Temporarily increases your maximum health by 30% for 10 seconds. When the effect ends, the health is lost. |
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Force Push | Instant | 0 | 1 min | 10m | 26 | Deals [337-399] kinetic damage, knocks the target back several meters, and knocks the target down for 2 seconds. |
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Freezing Force | Instant | -2 | 0 | - | 12 | Freezes nearby foes, reducing their movement speed by 50% for 9 seconds. |
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Guard | Instant | 0 | 0 | 30m | 14 | Guards the target while it remains within 15 meters. While active, the target takes 5% less damage and generates 25% less threat. In addition, 50% of all incoming damage from enemy players is transferred back to you. Requires Soresu Form. |
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Guardian Leap | Instant | 0 | 20 sec | 30m | 50 | Leaps to a friendly target, reducing his or her damage taken by 20% for 6 seconds. |
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Saber Throw | Instant | +3 | 30 sec | 10-30m | 36 | Throws the main-hand lightsaber at a distant target, inflicting [491-656] damage and granting 3 Focus. |
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Soresu Form | Instant | 0 | 1.5 sec | - | 14 | Enters a defensive lightsaber form, reducing all damage taken by 6%, increasing armor rating by 60% and threat generation by 50%. Soresu Form also increases shield chance by 20%. While active, taking damage builds 1 focus, but all Strike abilities generate 1 less focus. This effect cannot occur more than once every 6 seconds. |
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Sundering Strike | Instant | +2 | 4.5 sec | 4m | 10 | Strikes the target for [382-456] damage, and reduces the target's armor by 4% for 15 seconds. Stacks up to 5 times. Builds 2 Focus. |
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Taunt | Instant | 0 | 15 sec | 30m | 16 | Taunts the target, forcing it to attack the Knight for 6 seconds. Player targets deal 30% less damage when attacking anyone other than you. Lasts 6 seconds. |
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Shien Form (Vigilance talent) | Instant | 0 | 1.5 sec | - | 20* | Enter an offensive lightsaber form, increasing all damage dealt by 6%. All attacks which cost focus will refund 1 focus when used. In addition, taking damage generates 1 focus, but this effect can occur more than once every 6 seconds. |
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Overhead Slash (Vigilance talent) | Instant | -4 | 15 sec | 4m | 30* | Executes an acrobatic attack that deals [782-933] weapon damage. |
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Plasma Brand (Vigilance talent) | Instant | -5 | 9 sec | 4m | 40* | Engulfs your lightsaber in fiery plasma, striking a target affected by Sundering Strike for [285-350] elemental damage, and deals a further [101] elemental damage over 12 seconds. |
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Warding Call (Defense talent) | Instant | 0 | 3 min | - | 20* | Reduces all damage taken by 40% for 10 seconds. |
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Hilt Strike (Defense talent) | Instant | -3 | 1 min | 4m | 30* | Bashes the target for [408-473] kinetic damage, stunning it for 4 seconds. This ability generates a high amount of threat. |
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Guardian Slash (Defense talent) | Instant | -4 | 15 sec | 4m | 40* | Strike the target with a powerful blow, dealing [761-908] weapon damage and applying 3 stacks of armor reduction for 15 seconds. Targets affected by 5 stacks of your armor reduction suffer [952-1136] weapon damage instead. |
Jedi Sentinel Abilities
Icon | Ability | Type | Cost | Cooldown | Range | Level | Description |
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Cauterize | Instant | -3 | 0 | 4m | 12 | Strikes the target for [29-34] damage and deals an additional [41] elemental damage over 15 seconds. |
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Crippling Throw | Instant | -3 | 12 sec | 10m | 18 | Delivers a crippling attack with the main hand lightsaber, dealing [54-63] weapon damage and inflicting Trauma for 15 seconds, reducing all healing the target receives by 20% |
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Disable Droid | Activation: 1.5 sec | 0 | 0 | 30m | 28 | Shuts down the target droid, incapacitating it for 60 seconds. Damage causes this effect to end prematurely. Only one droid can be disabled at a time. [Non-player targets will heal rapidly over the duration.] |
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Dual Wield | Passive | - | - | - | 10 | Allows you to wield two one-handed weapons. This will penalize the damage and accuracy of the off-hand weapon significantly. |
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Force Camouflage | Instant | 0 | 1 min | - | 30 | Obscures yourself with the force, becoming difficult to detect, greatly reducing your threat towards all enemies, and increasing movement speed by 30% for 3 seconds. Dealing direct damage or suffering damage ends the effect prematurely. |
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Guarded by the Force | Instant | 0 | 1.5 min | - | 38 | Spends 50% of current health to grant 99% damage reduction for 5 seconds. |
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Inspiration | Instant | 0 | 5 min | - | 44 | Requires and converts 30 stacks of Centering to inspire you and your party, increasing all damage and healing dealt by 15%. Lasts 15 seconds. |
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Juyo Form | Instant | 0 | 1.5 sec | - | 14 | Enters an offensive lightsaber form, causing your melee attacks to increase all damage dealt by 2% for 15 seconds. Stacks up to 5 times. This effect cannot occur more than once every 1.5 seconds. |
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Leg Slash | Instant | -2 | 0 | 4m | 16 | Deals [24-48] weapon damage and slows the target's movement speed to 50% for 12 seconds. Attacks with both weapons if dual wielding. |
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Pacify | Instant | -1 | 1 min | 4m | 26 | Pacifies the target, reducing its melee and ranged accuracy by 90% for 6 seconds. |
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Rebuke | Instant | 0 | 1 min | - | 10 | Reduces all damage taken by 20% and deals [12] energy damage to attackers. This effect cannot occur more than once every 1.5 seconds. Lasts 6 seconds. Rebuke refreshes to its full duration when attacked, but this effect cannot last more than 30 seconds in total. |
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Transcendence | Instant | 0 | 1.5 sec | - | 22 | Requires and converts 30 stacks of Centering to issue Transcendence to you and your party, increasing movement speed by 50% and melee and ranged defense by 10%. Lasts 10 seconds. |
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Valorous Call | Instant | 0 | 2 min | - | 50 | Let loose a valorous call, immediately building 30 stacks of Centering. |
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Zealous Strike | Instant | +3 | 4.5 sec | 4m | 10 | Strikes the target multiple times with both sabers, inflicting [50-59] damage and granting 3 Focus. Requires two lightsabers. |
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Zen | Instant | - | 1.5 sec | - | 10 | Requires and converts 30 stacks of Centering to enter a Zen state. Lasts for 6 charges. This effect varies based on your current lightsaber form: Shii-cho Form: Slash costs no focus and strikes 1 additional nearby enemy. Juyo Form: Increases the critical chance of your burn attacks by 100% and causes burn damage to heal your party for 1% of max health each tick. Ataru Form: Reduces the focus cost of Slash and Blade Rush by 1 and reduces their global cooldown by 0.5 seconds. |
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Ataru Form (Combat talent) | Instant | 0 | 1.5 sec | - | 20* | Enter an acrobatic lightsaber form, increasing accuracy by 3%. In addition, your successful melee attacks have a 20% change to trigger a second force strike that deals [63] energy damage. This effect cannot occur more than once every 1.5 seconds. |
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Precision Slash (Combat talent) | Instant | -3 | 15 sec | 4m | 30* | Slashes the target for [258-304] weapon damage and grants Precision for 6 seconds, which increases armor penetration by 100%. Requires two lightsabers. |
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Blade Rush (Combat talent) | Instant | -3 | 0 | 4m | 40* | Strikes the target with both weapons for [294-346] weapon damage and automatically triggers an Ataru Form strike. For 6 seconds after using Blade Rush, your Ataru Form has an extra 30% chance to be triggered. Requires two lightsabers. |
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Overload Saber (Watchman talent) | Instant | -3 | 12 sec | - | 20* | Charges your sabers with deadly energy for 15 seconds, causing your next 3 successful melee attacks to make the target burn for [110] elemental damage over 6 seconds. Stacks up to 3 times. This effect cannot occur more than once every 1.5 seconds. |
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Merciless Slash (Watchman talent) | Instant | -5 | 12 sec | 4m | 40* | Strikes the target with both sabers for [537-633] weapon damage. Each use of this ability grants Merciless for 15 seconds, lowering the cooldown of your next Merciless Slash by 1.5 seconds. Stacks up to 3 times. Requires two lightsabers. |