Last Modified: Tuesday, May 18, 2021

Umiak warships are heavily protected, and armed with superior short- to medium-range plasma weaponry. A typical Umiak ship tends to be heavier and slower than a Loroi ship of the same size class, but often the Umiak has better fuel efficiency and endurance. The Umiak make extensive use of torpedoes as a primary tactic, and also field large numbers of smaller craft in the destroyer to gunboat size range. Due to their G-intolerance, the Umiak do not use fighters or any combat vessels too small to carry inertial dampers. Although the Umiak do not use true "carriers", many ships are equipped with linkages to tow and resupply gunboats and other light craft to increase their endurance. In general, the Umiak prefer to produce a larger number of smaller vessels and comparatively few large ones.

Internal Umiak fleet organization is not well understood, but it is believed by Loroi intelligence that most command and control is decentralized and region-specific. The Umiak maintain very large defensive fleets all along the borders of their territory, and also conduct regular offensive strikes across all theatres; it is theorized that the offensive and defensive operations are under separate commands, though forces are frequently transferred between commands. Organization at the tactical level is based on the 5-vessel quincunx squadron, usually consisting of a cruiser and four smaller escorts. A typical Umiak "assault division" consists of 15-20 such squadrons, with additional perimeter escorts and an undetermined number of towed light craft. The "bivouac divisions" that form the border defense fleets can be much larger, and sometimes include more expensive superheavy units.

Umiak do not have ship "classes" in the conventional sense, as nearly every Umiak vessel is unique in some way, and so warships are mainly classified by size and role. Regional shipyards produce vessels in local styles influenced by the needs and available resources of the moment, and individual ships are extensively customized over their operational lives by their crews. However, most ships fall into one of several established "types" based on size, armament and role. A number of these types are described below.

Data current as of July 2160 CE, at the time of the Bellarmine Incident. This is not an exhaustive list of vessels, nor even of types of vessels, as nearly every Umiak ship is different, and there are many unique specialty vessels designed for unusual missions.

 

See this page for descriptions of weapon mounts.

Key:
m - meter
t - metric tonne (1.102 short tons)
kt - kilotonne (1,000 metric tonnes)
G - one Earth gravity (9.8 m/sē)
~ - approximately
SR - short range
MR - medium range
PD - point defense
ECM - electronic counter-measures
dry weight - weight of a vehicle excluding load or contents

TTK Ultraheavy
Class: Ultraheavy
Length: 2.2 km
Crew: (unknown)
Screens: Class IX (estimated)
Max. Acceleration: 18-20 G
Armor Rating: (unknown)
Tow Points: 6
Frequency: Unknown

Weapons
(unknown)

Note: Loroi intelligence first learned of this monstrous citadel-sized ultraheavy vessel in 2145, and it was first glimpsed in action during the Battle of the Tasinei Ways. Though bristling with heavy weaponry, the remarkable feature of the TTK was its formidable array of defensive screens. Cursory reports from the battle claim that the vessel was able to consistently repel pulse cannon fire even at medium range.

Though not seen in action since the aftermath of the collapse of the Semoset offensive, it is believed that these vessels still exist, though their number and locations are unknown. It is also not clear exactly what purpose a vessel of this size is meant to fulfill within the Umiak system. The threat of the continued existence of vessels in this size class is one of the arguments used to justify the continued deployment of the otherwise problematic Loroi wave-loom device.

Type-TT Superheavy
Class: Superheavy
Length: 550-700 m
Crew: 800
Screens: Class VI
Max. Acceleration: 20-24 G
Armor Rating: 600
Tow Points: 0-6
Frequency: Very Rare

Typical Weaponry
04 MR Plasma Focus
12 SR Heavy Plasma Focus
02 MR Light Plasma Focus
04 SR Medium Plasma Focus
04 PD Plasma Cannon
02 Anti-Missile Launchers
02 30-Cell Torpedo Arrays

Note: Ships in this size class began to appear around 2140 during the battles of the Golim-Tinza line, apparently in an attempt to counter the heavy firepower of the Loroi command ships being used to great effect by Admiral Sunfall and others during this period. It was generally assumed by the Loroi at the time that these oversized superheavies were being used as flagships for Umiak commanders, but it is now believed that this was probably incorrect. Experience has since demonstrated that most Umiak commanders prefer less conspicuous, smaller cruisers as flag vessels (given Loroi superiority in long-range heavy weaponry). Older vessels in this size class are occasionally seen leading assault divisions, but it is believed that newly produced examples are restricted to duty with the bivouac divisions.

Type-T Battleship
Class: Superheavy
Length: 500-560 m
Crew: 500-600
Screens: Class V-VI
Max. Acceleration: 22-24 G
Armor Rating: 400
Tow Points: 0-4
Frequency: Uncommon

Typical Weaponry
10 SR Heavy Plasma
Focus
08 SR Medium Plasma
Focus
02 MR Plasma
Focus
02 PD Plasma Cannon
04 12-Cell Torpedo Arrays

Note: This Umiak counterpart to the Loroi battleship is relatively uncommon on the line, as the Umiak prefer smaller heavy-cruiser type vessels that are cheaper to produce and more expendable. Superheavy vessels have been encountered most often when the Loroi were on the offensive, fighting the Umiak bivouac divisions in their own territory, so it is surmised that most of these superheavy vessels are held in reserve in the defensive fleets.

Type-KK Command Cruiser
Class: Heavy
Length: 470-500 m
Crew: 400-500
Screens: Class V
Max. Acceleration: 24-25 G
Armor Rating: 380
Tow Points: 0-4
Frequency: Common

Typical Weaponry
08 SR Heavy Plasma Focus
06 SR Medium Plasma
Focus
02 SR Light Plasma
Focus
04 12-Cell Torpedo Arrays

Note: The largest vessels normally found in Umiak assault divisions, ships in this size class would be thought of as "command cruisers" in the Loroi fleet, but there is some debate as to whether Umiak commanders actually use them as flag vessels. They are a sort of "pocket battleship," powerful enough to be effective against Loroi first-raters, but still small enough to be considered expendable.

Type-KT Strike Cruiser
Class: Heavy
Length: 440 m
Dry Weight: 400 kt
Crew: 300

Screens: Class IV
Max. Acceleration: 27 G
Armor Rating:
306
ECM Rating: 250
Fuel Rating: high
Tow Points: 2
Frequency: Common

Typical Weaponry
02 MR Heavy Plasma Focus
06 SR Heavy Plasma
Focus
02 PD Plasma Cannon
02 24-Cell Torpedo Arrays

Note: Fast cruisers of the KT type, usually fitted with longer-ranged weaponry and a larger complement of torpedoes, are flexible multirole platforms. They are not quite as well-protected as the conventional Umiak heavies, but improved speed and range help to close the gap with their Loroi counterparts.

Type-K Heavy Cruiser
Class: Heavy
Length: 400-460 m
Crew: 250-400
Screens: Class V
Max. Acceleration: 25 G
Armor Rating: 350
Tow Points: 0-4
Frequency: Very Common

Typical Weaponry
08 SR Heavy Plasma Focus
04 SR Medium Plasma
Focus
02 12-Cell Torpedo Arrays

Note: This classic Umiak "heavy" warship that is most often found at the core of a quincunx squadron forms the backbone of the Umiak fleet. The heavy plasma focus can penetrate the defenses of even a Loroi battleship at close range, and the heavy armor and extensive compartmentalization of the Umiak heavy allow it to sustain a substantial beating and continue to operate.

Type-KS Missile Cruiser 
Class: Medium
Length: 300-400 m
Crew: 150-250
Screens: Class IV
Max. Acceleration: 26 G
Armor Rating: 300
Tow Points: 0-4
Frequency: Common

Typical Weaponry
02 MR Medium Plasma Focus
06 SR Medium Plasma
Focus
01 PD Plasma Cannon
02 60-Cell Torpedo Arrays

Note: These torpedo platforms have internal magazines with limited numbers of reloads for their launch tube arrays. Typically these vessels launch their torpedoes from maximum range, then follow the rest of the fleet in and engage with their conventional beam weaponry at close range.

Type-G Gunboat Tender
Class: Medium
Length: 300-400 m
Crew:
150-250
Screens: Class IV
Max. Acceleration: 24-26 G
Fuel Rating: high
Tow Points: 4-6
Frequency: Common

Typical Weaponry
02 MR Medium Plasma Focus
04 SR Medium Plasma
Focus

Note: This dedicated towing vehicle has multiple gunboat linkages and extra fuel and munitions storage to service multiple gunboats. Often, a tender like this will service more craft than it has linkages; some of these gunboats will be larger types that have their own jump drives but very limited fuel endurance. As with other Umiak "support" vessels, even dedicated tenders are also armed with conventional plasma weaponry and nearly always follow their gunboats into combat.

Type-KTKh Fast Cruiser
Class: Medium-to-Heavy
Length: 350-400 m
Crew: 150-250
Screens: Class IV
Max. Acceleration: 28-29 G
Armor Rating: 300
Tow Points: 0-4
Frequency: Common

Weaponry
04 MR Medium Plasma Focus
02 SR Medium Plasma
Focus
04 15-Cell Torpedo Arrays
06 Quad PD Blaster Turrets


Note: Essentially a hybrid of the KT and KS, but with more of an emphasis on speed and longer-ranged medium weaponry.

Type-Kh Light Cruiser
Class: Medium
Length: 300-400 m
Crew: 150-250
Screens: Class IV
Max. Acceleration: 26 G
Armor Rating: 300
Tow Points: 0-2
Frequency: Common
 

Typical Weaponry
02 SR Heavy Plasma Focus
08 SR Medium Plasma
Focus
02 6-Cell Torpedo Arrays

Note: This flexible medium craft can serve either as the core of a light squadron or as an escort to a larger heavy vessel.

Type-HH Heavy Destroyer
Class: Medium
Length: 200-300 m
Crew: 100-200
Screens: Class IV
Max. Acceleration: 28 G
Armor Rating: 250
Tow Points: 0-2
Frequency: Ubiquitous
 

Typical Weaponry
02 MR Medium Plasma Focus
06 SR Medium Plasma
Focus
01 PD Plasma Cannon

Type-Z Specialty Destroyer
Class: Medium
Length: 200-300 m
Crew: 100-200
Screens: Class III
Max. Acceleration: 24-30 G
Tow Points: 0
Frequency: Common

Typical Weaponry
(varies)

Note: A catch-all designation for various light support vessels, filling roles as diverse as minesweeping, countermeasures, intelligence gathering, etc.

Type-HS Missile Destroyer 
Class: Medium
Length: 200-300 m
Crew: 100-200
Screens: Class III
Max. Acceleration: 24-30 G
Tow Points: 0
Frequency: Common
 

Typical Weaponry
04 SR Medium Plasma Focus
01 PD Plasma Cannon
02 30-Cell Torpedo Arrays

Type-H Destroyer
Class: Medium
Length: 200-300 m
Crew: 100-200
Screens: Class III
Max. Acceleration: 24-30 G
Tow Points: 0-1
Frequency: Ubiquitous
 

Typical Weaponry
04 SR Medium Plasma Focus
02 PD Plasma Cannon
0-2 Tow Linkages

Note: Vessels in this size class are most commonly seen as part of the five-ship quincunx squadrons, centered around a cruiser.

Type-HL Light Destroyer (Frigate)
Class: Light
Length: 120-200 m
Crew: 50-100

Screens: Class III
Max. Acceleration: 30 G
Fuel Rating: moderate
Tow Points: 0-1
Frequency: Ubiquitous
 

Typical Weaponry
02 SR Medium Plasma Focus
02 SR Light Plasma Focus

Note: Light vessels generally do not have internal torpedo tubes, but are often outfitted with bolt-on external racks for short-range torpedoes.

Heavy Gunboat (Corvette)
Class: Light
Length: 80-120 m
Crew: 25-50
Screens: Class II

Max. Acceleration: 28-34 G
Fuel Rating: low
Tow Points: 0
Frequency: Nightmarish
 

Typical Weaponry
02 SR Medium Plasma Focus

Note: Gunboats in this class have their own jump drives, but have limited endurance and so still depend on parent ships to extend range.

Type-6 Gunboat
Class: Light
Length: 75 m
Crew: 20-30
Screens: Class I-II

Max. Acceleration: 30-36 G
Fuel Rating: low
Tow Points: 0
Frequency: Nightmarish
 

Typical Weaponry
04 SR Light Plasma Focus

Note: No jump drive. These ships are towed into combat (and refueled) by larger vessels. Many Umiak vessels are equipped with towing linkages for this purpose. Unlike larger Umiak vessels, which are unique customizations of a basic type, gunboats are mass-produced like munitions, and so are more uniform than larger types.

Type-2 Gunboat
Class: Light
Length: 78 m
Crew: 20-30
Screens: Class I-II

Max. Acceleration: 30-34 G
Fuel Rating: low
Tow Points: 0
Frequency: Ubiquitous
 

Typical Weaponry
02 SR Medium Plasma Focus

Note: No jump drive.


See also: Shipboard Weapons Profiles, Terran Warship Classes, Loroi Warship Classes