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Data File Updated: Thursday, June 30, 2011 The Worlds of Humanity
In 2160 CE, Human
society is composed of six independent worlds (of which Earth is
one), so there's no one "ruler" of Humanity. The
Terran Colonial Authority (TCA) governs interstellar issues and
oversees the military (Colonial Fleet) and exploration (Scout
Corps) arms; and is run by a council of delegates from the six
worlds. Each planet has its own local government (and some of the planets have more than one). All the worlds are bound together via treaty, and the TCA maintains a military fleet (and Scout Corps) and governs trade and other interstellar matters, but for most purposes each government is independent and autonomous. Humans
developed stardrive on their own, before the Orgus contact.
Orgus technology isn't much more sophisticated than Human
technology, but they had access to some higher-tech third-party
devices through trade, so the Humans still had a lot to learn from them.
The six worlds of humanity are named Earth, Mars, Alpha ("First"), Proxima ("Near"), Aldea ("Village") and Esperanza ("Hope"). We are
presumably all familiar with Earth. 99% of all of
humanity still live on Earth (about 25 billion people). Is there much colonization outside of these six worlds? In asteroid belts or Ort clouds or whatever?There are outposts, mining camps and the like elsewhere in these systems (and perhaps in other systems as well), but these six are the permanent settlements. And how much commerce is there between the various colonies?A lot. The colonies are still heavily dependent on Earth and Mars for many supplies, especially finished goods, as well as immigrants, and there are a lot of raw materials traveling the return route from the colonies to Sol. There's enough commercial shipping for the TCA to need to build a fleet to keep it in line. The Terran Colonial Fleet exists to deter a number of potential threats to interstellar shipping: piracy, smuggling, hijacking, terrorism, and sabotage or blockade by rival merchants or nations. Since starships are often more valuable than the cargo they carry, both would be targets of potential pirates. A side-benefit of the Fleet is defense against potential alien hostiles, which is one reason there are some heavier ships (such as the heavy cruisers) which are not strictly necessary for patrol duties, and probably spend most of their time docked at base. Along with the high cost of operating a warship, the biggest obstacle to piracy is the lack of a base from which to refuel and a market for stolen goods. Starship fuel requires substantial infrastructure to refine and store. Few criminal organizations would have the resources to establish an outpost in deep space, and any such base would probably be quickly found and destroyed by the Fleet. So, criminals and smugglers have to be sneaky... a shady corporation, for example, might buy goods stolen from a rival and shelter the thieves.
In this early phase of colonization, passage offworld is very expensive; nations do not pay to move criminals and malcontents to the stars. The vast majority of the colonists must either pay their own way offworld or have valuable skills to offer a corporate or government employer.
They'd move in and either take the base over, or simply destroy it if capture seemed too difficult. Starships are very expensive to build and to operate. The majority of transport ships are owned by large corporations; some are operated by smaller companies, and a few are independently operated. Regardless of who owns the ship, all cargoes have to pass customs at local ports, so shippers have to be careful about where their cargoes come from; illegal cargoes must be carefully "laundered" to disguise their origins. The opening of alien markets will definitely be good news for merchants... both legitimate and otherwise. The existence of a dozen or so alien markets that are not under the control of TCA regulations will no doubt be a boon to would-be pirates or smugglers. But this would be after the war is concluded, assuming that humanity survives. Currently, no one but a select few agents of the government (notably the Scout Corps) has any physical means of contacting the distant alien nations. With its population of 250 millions, wouldn't Aldea be quickly gaining on Mars as humanity's second planet?Yes, Aldea is the most influential of the colonies. Mars still has more industry, however, as they got a 50-year head start and specialize in industrial production. Mars is a haven for industry, as many activities that would be considered polluting on other worlds are considered beneficial on Mars.
I would expect that the TCA charter would include a sort of "bill of rights" that signatories would have to abide by. The TCA has limited ability to enforce these rules, but I like to think that autocracy will be out of style by 2160. Setting up an interstellar colony requires a lot of money and entrepreneurship and advanced technical know-how... it's hard to imagine the sort of thug-states we have on Earth arising on the new colonies, unless something goes terribly wrong after landfall. Oppression is bad for business. Then again, humans have always been inventive in ways to make life miserable for each other, so who can tell what new conflicts might arise? Of course, the millennia-old conflicts between the social and ethnic groups on Earth will still exist (and some of these will no doubt be carried to the stars), but I think the most oppressive of governments will have been cleaned out by then. In 2160 anybody with access to the appropriate materials can make a weapon of mass destruction... so a nation that has internal strife is a clear and present danger to the world at large, and the other nations won't sit by and wait for something to go wrong; they'll move in and clean house. I think the "Bush doctrine" of preemption against rogue states is going to become, of necessity, standard operating procedure. Actually, in a way, this would be sort of a return to the way things used to be in ancient times. If you couldn't keep your own country under control, your neighbors would take you out in a heartbeat. The motivations may have been different, but the result was the same. I would expect that individual countries still exist, much as they are today, and are still sovereign to a certain extent, in the same way that states are locally run in the United States. I haven't given the matter too much thought (as it's not directly relevant to the story), but I assume that each planet will have its own self-determined government (Earth's would probably be a decentralized federation similar to the United Nations, but hopefully more effective). Management of inter-planetary issues falls under the auspices of the Terran Colonial Authority, which is the government organization dealt with in the story (i.e., Alex's bosses). The Terran Fleet Humanity has
many more starships than are directly involved with the Alien
Contact mission (including
military warships), but few that can travel such a long distance
without resupply. Which is why the Scout Corps (whose peacetime
job is deep-space research) got the call. For a list of active Terran military vessels as of the time of Alex's
departure from Esperanza, 17 May 2160, see the Terran
Ship Classes entry. The
standard armament for Terran warships includes lasers, mass
drivers, and missiles (nuclear-tipped and otherwise). Terran missiles are primitive by Loroi
or Umiak standards (they probably have about a 10G burn; the Tempest
could easily outrun them), but Bellarmine did have them. Out
of curiosity, how does this rank up to the Loroi/Umiak fleet
technologies, size, and numbers? Numbers-wise,
there are about as many ships in the Tempest's squadron
(27) as in the whole Terran fleet. Which is about what one would
expect of respectively sized nations (four inhabited star systems versus
about fifty).
I'm surprised (except for space considerations) that the
Bellarmine wouldn't have an aft "chaser" torpedo
tube-if only to keep people away from it while it's running away
at full speed for the hyperspace limit. Bellarmine's weapon
systems were an afterthought; she wasn't really designed as a warship. But torpedoes fired from the
forward tubes can track a target no matter where it is. Torpedo
combat is long-range combat. Humanity
has a large stockpile of nuclear weapons. Can't we use them as
some sort of weapon in this war?
Do
we have carriers? or do the heavy cruisers carry a significant
number of fighters? I know that a fighter won't be very effective
but alas they are so glamorous. Humans do have unmanned fighters that operate from bases and stations, but they haven't yet built any carriers. The other warships have shuttle bays that could theoretically carry a small handful of fighters. If the need arose, a transport could conceivably be converted into a makeshift light carrier. The Bellarmine IncidentThe
second (and third, and fourth) strike against the Bellarmine should indicate that
the attack was no accident. And 60 kilometers is considered very
close range here; especially since some of the combatants are
over 1 km long. Bellarmine herself is (or rather was)
190m in length. When the second strike "ignited" the Bellarmine's fuel tanks, what sort of fuel ignited? If it was 5,000 tons of anti-matter, we wouldn't be enjoying this comic 'cause our friend Alex would be a spike in the universal background radiation level. If it was hydrogen, what ignited? Did the energy weapon strike cause the hydrogen to fuse, resulting a massive explosion? Or was this a "mechanical" explosion - the liquid/slush hydrogen was rapidly converted to gas by the energy weapon strike, and we're seeing the equivalent of "steam explosion". The Bellarmine's
main tanks would have been liquid hydrogen, fuel for a fusion
drive. Secondary tanks would have contained oxygen and other
substances. I'm not enough of a physicist to know exactly what
will happen chemically to liquid hydrogen when you subject it to
intense heat in the direct absence of oxygen, but as you've
suggested there would be at the very least a pressure explosion
(as the fuel tank was ruptured), and there was enough oxygen in
the vicinity (from storage tanks and escaping atmosphere) to
create a noticeable fireball. I don't think the fuel would have
reached fusion temperature; I assume a thermonuclear explosion
at such close range would have been inescapably lethal to Alex.
So, technically only a portion of the fuel would have
"ignited" -- that is, burned chemically as a result of
contact with oxygen. Isn't it unwise to send out manned scouts, thus declaring our existence to the combatants? Wouldn't unmanned, remotely controlled probes have been a better idea? And why was the Bellarmine sent out alone? Sounds like the mission was set up to fail.
The problem with sending an unmanned "probe" is that
there is no faster-than-light communication by which to relay
information back to base; the ship must return with a report.
So, there is no such thing as a "remote control"
starship. Why send in Bellarmine alone? If ships were sent in pairs, one could stay at the jump point and report if the other was destroyed. Humanity doesn't have an unlimited supply of long-range starships. The Scout Corps only has six such ships, and four of them are involved in this mission (along with a fifth long-range transport that serves as a refueling point and relay station between the scouts and home base). Not knowing the precise location of either the Umiak or Loroi, the planners chose to spread their 4 scouts across a large area, hoping to find what they were looking for. Two groups of two ships each is, in my opinion, putting too many eggs in too few baskets. The Bellarmine has been destroyed, but there are still three other scouts out there. |
