Hmm...JQBogus wrote:Care to try Star Wars vs Star Trek next?
Nope, I need my Sanity and I only jerkpost for W40K

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Hmm...JQBogus wrote:Care to try Star Wars vs Star Trek next?
And yet, all those things do when they actually hit a spacecraft is make a single room blow up.Cy83r wrote:I'll take it.
Star Wars: WMD-class Turbolasers
Assuming that is correct, a single blast from line-of-battle turbolasers, not even the heavy versions on SDDs, will blow through the average federation ship; these are cannons that run in cycles of several seconds. Phasers by behavioral comparison alone against Trekverse shields are woefully underpowered. However, it should be noted that phasers, some sort of exotic particle-based disintegrator in the behavioral class of black holes, are not the same class of weapon as turbolasers, comparatively simple, if ridiculously overpowered, plasma bolt launchers with multiple gigaton recoils.The energy absorption capability of Federation shields is roughly 1500 TJ
Bwahahahaha! Dude.. you are NOT Right!dragoongfa wrote: The new product was an unimaginable success, billions of Soia men had preordered dozens of the (Large Onaholian Remotely Operated Intelligences - L.O.R.O.I.)
Imperial tech is sturdy as f***. Taking a beating and still working.RedDwarfIV wrote:...
You're aware, I hope, that Loroi spacecraft are propelled by an analogue of antimatter. Terran Imperium spacecraft are propelled by hydrogen peroxide. They use chemical propulsion. That means good acceleration, but pathetic endurance.
WH40K FTL technology relies on either warpspace (liberate tutemet ex inferis) and a portal network that is not available to everyone. The Loroi use a form of trans-stellar jump drive which, so long as you have decent survey maps, is safe and reliable.
Loroi spacecraft use turrets. Terran Imperium warships use fixed broadsides.
The Loroi have active research and development. The Terran Imperium most certainly does not.
90% of science fiction is barely that if you think about it, not saying that you are wrong mind you, in the grand scheme of things the majority of writers have simply changed magic and the supernatural with technobabble and psychic powers, all of this without thinking about a plausible and properly explained approach to the setting. My approach to this is simple: If for any reason the setting has a plot critical element explained with 'jazz hands' then the story loses my interest. This doesn't include 'toying with things that people don't understand', that usually ends up in a moment of awesome.Arioch wrote:Warhammer 40,000 is barely science fiction at all. It's Warhammer Fantasy with guns and spaceships.
Agreed, and I enjoy "science fantasy" as much as anyone. I'm just saying that 40K and Star Wars are odd settings to choose to argue about the realism of the systems, since there's very little about either one that's even remotely realistic.dragoongfa wrote:90% of science fiction is barely that if you think about it, not saying that you are wrong mind you, in the grand scheme of things the majority of writers have simply changed magic and the supernatural with technobabble and psychic powers, all of this without thinking about a plausible and properly explained approach to the setting.
I can agree with you that writers often have a poor grasp of science (they don't really need to have it, tough a sense of SCALE would be nice) or don't pay attention and contradict themselves often.icekatze wrote:hi hi
Anyone can throw random numbers of power levels and things around when they're talking about soft science fiction. Oftentimes it is a result of the writers not knowing anything about science, than a result of deliberate application of science. Usually, they pick a random number that sounds sufficiently big, and drop it in so that the audience thinks it is sufficiently big. (Yet they usually have no idea of how big space actually is.)
"One point twenty one Gigawatts. Whoa! That must be a lot."
The fluff contained in Warhammer 40k is notoriously inconsistent and self-contradictory, and as far as I can tell, it is supposed to be. What better way to simulate the loss of science and reason in a dark age by having lots of self-contradictory statements in your own literature? Honestly, I would be rather surprised if that wasn't a conscious decision on the part of Games Workshop.
Star Trek at least made some efforts at hard science fiction, at least back at the beginning. But that's not to say that it is inherently better because of that. The writers certainly didn't stick with that notion, and the people doing visual effects definitely don't have realism in mind. So even when the actors say, "It's three hundred thousand kilometers away," they cut to an exterior shot and the two things are right next to each other.
(And the Millennium Falcon eats countless turbolaser hits, but they're worried about running into an asteroid that is only moving maybe a hundred miles an hour.)
I'll be honest I'd have significantly more faith in a well designed AI system compared to a biological sentience which has needs and wants which will strongly inhibit it.Arioch wrote:If one were going to design a race of ground troops, they might look something like... the Barsam. But ground troops are not the only kind of warrior. And in this milieu, they are actually the least important kind of warrior. Wars are won in space, not on the ground; yes, you need troops to hold the dirt, but after the space battle is over, eventual victory on the ground is fait accompli.
Unless you have FTL communication or great faith in your AI, as well as impeccable self-repairing systems, drone starships are not a good option; you need someone to man them.
40k is...complicated and hugely depends on the writer. But while it might be really weird in terms of technology it's actually fairly amazing sci fi in terms of sociology. Many of the human societies in 40k are driven to the extreme but often internally actually manage to work out in a very interesting manner.Arioch wrote:Warhammer 40,000 is barely science fiction at all. It's Warhammer Fantasy with guns and spaceships.