*Links removed to give me a bit more working room.
Table of Contents:
Note: Due to the limit on URL's in a post, easy indexing is a bit tough, especially with so many parts. Please copy and paste the url's to find the relevant part.
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http://www.well-of-souls.com/forums/viewtopic.php?p=20820#p20820 - Auspicious Beginnings - Part 1
http://www.well-of-souls.com/forums/viewtopic.php?p=20850#p20850 - Auspicious Beginnings - Part 2
http://www.well-of-souls.com/forums/viewtopic.php?p=20871#p20871 - Auspicious Beginnings - Part 3
http://www.well-of-souls.com/forums/viewtopic.php?p=20889#p20889 - Auspicious Beginnings - Part 4
http://www.well-of-souls.com/forums/viewtopic.php?p=20915#p20915 - Auspicious Beginnings - Part 5
http://www.well-of-souls.com/forums/viewtopic.php?p=20934#p20934 - A Time to Endure - Part 1
http://www.well-of-souls.com/forums/viewtopic.php?p=20975#p20975 - A Time to Endure - Part 2
http://www.well-of-souls.com/forums/viewtopic.php?p=21012#p21012 - A Time to Endure - Part 3
http://www.well-of-souls.com/forums/viewtopic.php?p=21038#p21038 - A Time to Endure - Part 4
http://www.well-of-souls.com/forums/viewtopic.php?p=21052#p21052 - A Time to Endure - Part 5
http://www.well-of-souls.com/forums/viewtopic.php?p=21061#p21061 - A Time to Endure - Part 6
http://www.well-of-souls.com/forums/viewtopic.php?p=21086#p21086 - A Time to Endure - Part 7
http://www.well-of-souls.com/forums/viewtopic.php?p=21107#p21107 - A Time to Endure - Part 8
http://www.well-of-souls.com/forums/viewtopic.php?p=21125#p21125 - A Time to Endure - Part 9
http://www.well-of-souls.com/forums/viewtopic.php?p=21195#p21195 - A Time to Endure - Part 10
http://www.well-of-souls.com/forums/viewtopic.php?p=21205#p21205 - A Time to Endure - Part 11
http://www.well-of-souls.com/forums/viewtopic.php?p=21232#p21232 - A Time to Endure - Part 12
--
http://www.well-of-souls.com/forums/viewtopic.php?p=21241#p21241 - Intelligence Report
One Leader To Another - http://www.well-of-souls.com/forums/viewtopic.php?p=21488#p21488
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http://www.well-of-souls.com/forums/viewtopic.php?p=21312#p21312 - Turn One
http://www.well-of-souls.com/forums/viewtopic.php?p=21387#p21387 - Turn One Results
http://www.well-of-souls.com/forums/viewtopic.php?p=21395#p21395 - Turn Two
http://www.well-of-souls.com/forums/viewtopic.php?p=21484#p21484 - Turn Two Results
http://www.well-of-souls.com/forums/viewtopic.php?p=21493#p21493 - Turn Three
http://www.well-of-souls.com/forums/viewtopic.php?p=21542#p21542 - Turn Three Results
http://www.well-of-souls.com/forums/viewtopic.php?p=21546#p21546 - Turn Four
http://www.well-of-souls.com/forums/viewtopic.php?p=21590#p21590 - Turn Four Results
http://www.well-of-souls.com/forums/viewtopic.php?p=21629#p21629 - Interlude - Equitable Exchange
http://www.well-of-souls.com/forums/viewtopic.php?p=21632#p21632 - Turn Five
http://www.well-of-souls.com/forums/viewtopic.php?p=21670#p21670 - Turn Five Results
http://www.well-of-souls.com/forums/viewtopic.php?p=21671#p21671 - Interlude - Seven Hard Questions
http://www.well-of-souls.com/forums/viewtopic.php?p=21692#p21692 - Interlude - Ice and Fury
http://www.well-of-souls.com/forums/viewtopic.php?p=21698#p21698 - Turn Six
http://www.well-of-souls.com/forums/viewtopic.php?p=21755#p21755 - Turn Six Results
http://www.well-of-souls.com/forums/viewtopic.php?p=21766#p21766 - Turn Seven
http://www.well-of-souls.com/forums/viewtopic.php?p=21840#p21840 - Turn Seven Results
http://www.well-of-souls.com/forums/viewtopic.php?p=21886#p21886 - Turn Eight
http://www.well-of-souls.com/forums/viewtopic.php?p=21945#p21945 - Turn Eight Results
http://www.well-of-souls.com/forums/viewtopic.php?p=21987#p21987 - Interlude - An Open Invitation
http://www.well-of-souls.com/forums/viewtopic.php?p=22012#p22012 - Interlude - An Elven Christmas
http://www.well-of-souls.com/forums/viewtopic.php?p=22037#p22037 - Turn Nine - The Fenrir Emergency
http://www.well-of-souls.com/forums/viewtopic.php?p=22152#p22152 - Turn Nine - Eggzacting Preparations
http://www.well-of-souls.com/forums/viewtopic.php?p=22241#p22241 - Turn Nine - The Best Laid Plans
http://www.well-of-souls.com/forums/viewtopic.php?p=22270#p22270 -- Turn Nine Results
http://www.well-of-souls.com/forums/viewtopic.php?p=22930#p22930 -- Turn Ten
http://www.well-of-souls.com/forums/viewtopic.php?p=24337#p24337 -- Turn Ten Results
http://www.well-of-souls.com/forums/viewtopic.php?p=24423#p24423 -- Turn Eleven
[url=http://www.well-of-souls.com/forums/viewtopic.php?p=24555#p24555]Turn Eleven Results[/url]
[url=http://www.well-of-souls.com/forums/viewtopic.php?p=24884#p24884]Turn Twelve[/url]
[url=http://www.well-of-souls.com/forums/viewtopic.php?p=24999#p24999]Turn Twelve Results[/url]
[url=http://www.well-of-souls.com/forums/viewtopic.php?p=25180#p25180]Turn Thirteen[/url]
[url=http://www.well-of-souls.com/forums/viewtopic.php?f=4&t=1076&p=25397#p25397]Turn Thirteen Results[/url]
[url=http://www.well-of-souls.com/forums/viewtopic.php?f=7&t=1076&p=32731#p32731]Research Tactical 2: Electric Boogaloo[/url]
Turn 14
Omake List
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dragoongfa
http://www.well-of-souls.com/forums/viewtopic.php?p=21971#p21971 - A Soft Gift
http://www.well-of-souls.com/forums/viewtopic.php?p=21999#p21999 - A Marine's Reasons
joestej
http://www.well-of-souls.com/forums/viewtopic.php?p=21992#p21992 - There Be Whales Here
http://www.well-of-souls.com/forums/viewtopic.php?p=22016#p22016 - 'Tis the Season
The premise of this quest is that you are the leader of a ship or small fleet thrust into the depths of negative hyperspace, from which no one has ever returned. Alone and without supply, you will surely starve, unless you can lead your people to a new home and a new way of life.
Because this quest style involves a lot of voting, there will be two vote styles; formal and informal voting.
Informal voting occurs when we have a simple set of options that can be manually counted. Formal voting will most often involve filling out a survey I'll link once we get to the CK2 portion of things. Sometimes however, an informal vote will require a write in. When that comes up, I'll explain it.
Right now we'll be doing a few rounds of character generation via informal voting, and the choices right now are (spoilered for length):
[] Loroi
Advantages
Martial Society: Whether it be on the field of battle or the empty swathes of space, your people were born, raised, and trained to fight and kill the enemy. (Bonus to all military rolls)
Sanzai: Ranging from everyday communication, the all knowing Farseers, to the fearsome Teidar, the gift of Sanzai is proof that you are the true descendants of the Soia-Liron. (Ironclad group cohesion. Bonus to infantry combat rolls involving Teidar. Able to detect enemies at extreme range.)
High Tech: Your technology is the envy of almost everyone barring the Historians. (Bonus to military rolls vs. more primitive opponents. Better infrastructure. Better education. Misc advantages tied to high technology)
<<Unknown>>: This advantage is hidden until you've made a choice.
Disadvantages
Terrible Reputation: The Loroi are well known to be genocidal conquerors, tactless, and arrogant to the extreme. Though Mizol officers have tried time and again, the bad blood just won't wash. (Penalty to all diplomatic rolls. Enemy slander far more effective and believable. Difficult to make true allies.)
Hated Enemy: You hate the Umiak. You hate their allies. You hate anyone that associates with them. There can be no peace, only war. (Reputation with Umiak permanently set to Hated. Reputation with Umiak Allies permanently set to Hated. Reputation with Umiak slaves set to hostile. All other reputations set to unfriendly from the outset due to numerous Umiak tricks)
No Men Allowed: Loroi males do not often travel through space, let alone board warships. (Zero population growth.)
Psi Bias: The more difficulty you have sensing something with Sanzai, the less you trust it. (Malus to rolls vs. Psi-resistant species)
Advantages
<<Unknown>>: You will need to take certain actions to reveal this perk.
<<Unknown>>: You will need to take certain actions to reveal this perk.
<<Unknown>>: You will need to take certain actions to reveal this perk.
Well Rounded: The costs of space travel preclude all but the best and brightest having access. (Stats cannot start below 10, can fall later due to injury or other actions).
Disadvantages
<<Unknown>>: You will need to take certain actions to reveal this flaw.
<<Unknown>>: You will need to take certain actions to reveal this flaw.
Low Population: You have barely a few hundred people to work with. Unless you can find other lost souls in this region, it will take you generations to set up something appreciable. (Low numbers)
Junk Assignment: Your ship was a lowly transport vessel, and this was your first command. You may be the exception, but anyone that was ever exceptional amongst your crew got snapped up. (Stats cannot start above 20, can rise with effort and training, does not apply to passengers).
Advantages
Monomania: When assigned a job, an Umiak will do that job until the day they die. They dedicate themselves wholly to knowing everything they can about that job and do it to the best, or worst, of their ability. (Extraordinary proficiency at single tasks, bonus to all rolls if the role matches the stat)
Fecundity: The advantage of being an egg-laying species is that you can generate thousands of offspring relatively easily. (Growth rate limited only by food production)
Amoral: Morality does not fetter your decision making, only cold, hard, pragmatism. (Wider range of potential options)
Mighty Industry: Umiak industriousness knows no bounds. You'd rip apart the stars themselves if it meant you could exceed your quotas. (+50% bonus to all production type facilities)
Disadvantages
Monomania: When assigned a job, an Umiak will do that job until the day they die. They dedicate themselves wholly to knowing everything they can about that job and do it to the best, or worst, of their ability. (Difficulty reassigning from tasks, malus to all rolls if the role does not match the stat)
Hated Enemy: You hate the Loroi. You hate their allies. You hate anyone that associates with them. There can be no peace, only war. (Reputation with Loroi permanently set to Hated. Reputation with Loroi Allies permanently set to Hated. Reputation with Loroi slaves set to hostile. All other reputations set to unfriendly from the outset due to numerous Loroi tricks)
Amoral: Your lack of morality tends to make other species extremely uncomfortable. (Difficulty fostering friendly relations with others. Lack of empathy.)
Paranoid Treachery: Everyone is out to get you. From your most hated enemies to your most trusted allies, even your slaves are out to get you! All relationships are only ever meta-stable in the long run. Sooner or later they'll turn against you. Sooner or later they'll stab you in the back. The only way to stay on top is to beat them to it. (Malus to diplomatic rolls, bonus to intrigue)
As this is an informal vote, the vote is done right here! All you need to do is copy the option you want and check the box like so:
[X] Loroi
And then post the result. Please note that checking multiple options at this time (you can't be both, people

[] Loroi
[X] Human
[] Umiak
Since only the checked vote counts, though it does seem a little silly.
Feel free to add commentary or reasoning for why you're voting a certain way if you wish, just ensure that the vote is on a separate line so I can pick it out for ease of counting. After a period of time, I'll assess the vote and if there's a majority (however slim), that vote will win and we'll carry on to the next round of character generation. In the event of a tie, I'll either extend the vote or break the tie via RNG or Game Master fiat, whichever suits the situation best.
I think I've covered everything. Happy voting!
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